Concept for a 2D Point-and-Click Adventure game designed to
teach the player a new language.
Story:
The protagonist who got lost as a toddler is being retrieved by
the royal dog, which familiarizes the boy with his home language on the way.
(Target language would be the player's choice.)
teach the player a new language.
Story:
The protagonist who got lost as a toddler is being retrieved by
the royal dog, which familiarizes the boy with his home language on the way.
(Target language would be the player's choice.)
I wanted to make the UI feel a bit like a story book, and to have icons which clearly convey the action. The vocabulary book updates whenever there are new words and can always be accessed with the item menu, like the prince is carrying it around.
Scene Interactions Mock-Ups




Character Designs



Designing protagonist boy and companion/mentor dog.