Victorian Witch Concept
Personal practice to work within the boundaries of a real era and its fashion. By choosing a witch character, I expanded on the aesthetic rules in quirky ways. 
In this piece I also focused on displaying how the clothing works.

Expanding and ideating on the chosen silhouette.

Mood/Reference Board

Exploring poses and silhouettes

Sci-Fi Fighter Concept
Personal practice to experiment with Sci-Fi elements and following team input. To emulate the latter I asked friends to pick their favourite parts for each step and expanded the design accordingly.
The colouring phase was the most exciting for me, as each colour changed the personality and vibe of the character a lot.

Mood/Reference Board

Ace Attorney Prosecutor Concept
University project to insert an own character into an existing game. 
I chose the game series Ace Attorney (2D) and designed Daffodil Roseberg as a ladylike prosecutor, who acts kindly - on the surface.
It was especially fun to decide on a theme for her (poisonous flowers + 'lady things') and to create the mock-ups.
Magic School Uniform Designs
Designed for a Dungeons and Dragons campaign, about a school for Mages and Knights, following the notes of the Dungeon Master.
The 5 houses are based on different D&D creatures.
Tabletop RPG Bard/Bloodhunter Concept
Design for a multiclass character with a split personality - the bloodhunter aspect acts as a protector, the bard part is fully unaware.
In this concept I wanted to emphasize these different sides of him and get more into detail about his gear.
All of the above were created in Clip Studio Paint.
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